I was wondering how many vertices I can connect to a face. I mean, when modeling, I can connect as many as I want, but is it allowed to do such stuff?
Because I know that if I raise a single point on one of the edges on the example below, the face will have a strange form.
If you look at that from different angles, you can clearly see that there are edges but that aren't selectable (I don't know how to explain that). You can see them but there's not an outline of them.
So my question is, if I don't have the intention to move the surrounding edges of that big face, can I leave it like that (image 1)? Or do I have to triangulate it or what?
Ps: Maybe for a basic scene it doesn't matter. But I do it for a game that's why I'm wondering if I'm doing anything wrong.