I'm talking about this:

enter image description here

In Google Skethcup, you can select a mesh, then any point on the mesh, and then move that mesh around as if the selected point is it's origin.


In the above picture, for instance, I'd like to be able to drag the entire mesh by the lowest vertex (The one the cursor is on).

Is it possible to select a mesh, and then move that mesh by a certain point?

  • $\begingroup$ @MrZak No - I'd like to be able to select a mesh, and then drag the entire selection by a selected point on the mesh. $\endgroup$
    – Super Cat
    Commented Jan 28, 2016 at 22:42
  • $\begingroup$ @MrZak The point is I'd like to define a new selection origin - Select a point which I can move around and have the mesh follow it. $\endgroup$
    – Super Cat
    Commented Jan 28, 2016 at 23:00
  • 4
    $\begingroup$ Select your mesh, change Pivot Point to Active Element, deselect and then select again desired vertex and now for moving mesh it will be used as point of origin $\endgroup$
    – Mr Zak
    Commented Jan 28, 2016 at 23:00
  • $\begingroup$ @MrZak Thanks, that did the trick. No way to do it through edit mode though? Your answer is sufficient, so if you'll submit it as an official answer I'll accept. $\endgroup$
    – Super Cat
    Commented Jan 28, 2016 at 23:08

1 Answer 1


In order to rotate around desired vertex / vertices you can make choose them as origins of transform and change Pivot Point.

Rotate around active

  1. Enter Edit mode of the object.
  2. Select everything that should be rotated. To select entire mesh select one of its vertices and press Ctrl + L to select linked edges / faces.
  3. Deselect desired vertex which should become origin point for this moment, and select it again. This will make it active.
  4. In 3D View header change Pivot point to Active Element or press Alt + . (period). Rotate mesh.

    demo GIF rotation around active

Rotate around 3D Cursor

You can set 3D Cursor to that vertex and rotate around it. This method might be more flexible because you can use it in Object mode.

  1. Enter Edit mode.
  2. Select what you want to be origin point. Press Shift+S > Cursor to Selected.
  3. Change Pivot point to 3D Cursor in 3D View header (or press . (period)).
  4. Select what should be rotated, and rotate (if several objects should be rotated go to Object mode in this step).

    demo GIF - around cursor

See also related question:


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