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Is it possible to view a model with Pointiness in the Blender Viewport without rendering?

I'd like to mix Pointiness and Albedo in a Cycles texture paint workflow using the Materials (GLSL) view. When I attempt Pointiness meshes appear as colored as the first Diffuse shader color (Black in this case). Pointiness looks fine in Rendered view. Mesh Colored Black due to Pointiness

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  • $\begingroup$ As far as my knowledge goes, and how the tutorials I have seen so far ... pointiness are usually only previewable in when viewport is set to "Rendered" mode. You can create a boundary using Ctrl + B and selecting the boundary area to speed up the viewport rendered mode so you don't have to render the whole viewport. $\endgroup$
    – hawkenfox
    Jan 27, 2016 at 6:41

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As of today, the pointiness function doesn't do anything in the OpenGL modes. You need to use rendered mode or bake it.

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  • $\begingroup$ Thanks JtheNinja. Are there any resources available which list GLSL Viewport limitations for Cycles users? $\endgroup$
    – futurehack
    Jan 30, 2016 at 9:47
  • $\begingroup$ Not that I know of, I'm afraid. $\endgroup$
    – JtheNinja
    Feb 1, 2016 at 21:16

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