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This question already has an answer here:

I'm working on an project where I need to import some graphics that I created. I'm able to import them fine using the Import Images as Planes plugin.

They look totally fine when in the Material viewport shading type:

enter image description here

However, as soon as I go to render it out, I get these strange speckles along the sides and top:

enter image description here

I'm using Blender 2.76, hash 477078b and from what I can tell it's the image bleeding over the edge of the plane to the other side, but I have no idea how to fix that.

Does anyone know what's causing this and how I could fix it?

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marked as duplicate by Rich Sedman, batFINGER, Ray Mairlot, Denis, cegaton Aug 9 '17 at 3:39

This question has been asked before and already has an answer. If those answers do not fully address your question, please ask a new question.

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I believe you to be right as for the cause of the problem. I can see two easy ways to solve it:

  • Scale the geometry down in the UV Image Editor and live a happy life ever after.

  • If you actually need to presicely fit the plane to the image, add a blank (as in zero-alpha) border around your image in your favourite image editor (1px should do it.)

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  • $\begingroup$ Sorry if this is gibberish $\endgroup$ – Mörkö Jan 27 '16 at 6:46

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