Im having a problem where I only want an object cast shadows on itself, with one light group. I have two separate light groups, and two light source, but the objects still seem to cast shadows onto other objects. I have no idea how to fix this.

  • $\begingroup$ I'd recommend using renderlayers to split up your scene, then use the compositor to recombine the results. The exact setup will likely depend on which render engine you're using $\endgroup$ – gandalf3 Jan 26 '16 at 8:51

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