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i have looked around the internet, and even on this site, but the answers seemed to not work with me yet.

I have a Blender Internal texture like this enter image description here

And a Cycles Render like this enter image description here

The first image has the correct texture i want to use, but the second image has the realistic metal material i need. Is there a way to transfer either of these two textures, (The suit, or the metal texture) into either of each others rendering engines? Is there a clear tutorial anyone can link me to or an explanation of how to do this?

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  • $\begingroup$ Related: blender.stackexchange.com/questions/13610/… , blender.stackexchange.com/questions/364/… $\endgroup$ – Paul Gonet Jan 24 '16 at 23:38
  • $\begingroup$ Now ... what you want to do is render this robot arm in Cycle engine or Blender internal Engine? Need to be clear about that. $\endgroup$ – hawkenfox Jan 25 '16 at 4:01
  • $\begingroup$ Look at the top picture, specifically the texture of the suit. Now look at the bottom picture, specifically the metal material texture. I want both of these to be in the same scene. However, I am not even sure if it is possible to retain the blender internal suit texture while in cycles, or vice versa for the metal material. $\endgroup$ – Krillinslosingstreak Jan 26 '16 at 14:07
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Use the python script here:

How do I convert materials from Blender Internal to Cycles?

it should help you convert the BI materials to Cycles. Hope this helps!

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