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I am trying to build a meadow scene (based on Andrew Price's tuts) and I want to fill the riverbed with sticks and stones and in the end with water.

Referrence> enter image description here

But I want to see through the water surface. So whats the best way to achieve that? With multiple particle systems or with a plane that I give a water effect? Any Thoughts?

Thnx

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My choice would be.

  1. For the river, Mesh Plane with animated water material.
  2. Particle system as a tool to randomly distribute the stones and branches.
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