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I started sculpting before I finished my base mesh. I am wanting to add to the base mesh using the the mirror modifier for symmetry, but when I delete one side, then add the modifier, there is a gap in the middle in sculpt mode. How can I add to the mesh with the mirror modifier, without losing my progress on sculpting?enter image description here

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  • $\begingroup$ Thank you for the help, and sorry for the late response. I have tried this multiple times and it still does not work. I suspect this is due to my mirror modifier not being first in the order, as Craig mentioned. I already have a multi-resolution modifier, which is loaded above the mirror. But I cannot seem to move the mirror ahead of it. "Cannot move above a modifier requiring original data" is the error given. Is there any way I can get switch them without losing my sculpting data? $\endgroup$ – Amoeba Jan 24 '16 at 4:07
  • $\begingroup$ You could try increasing the merge limit on the mirror modifier, but it's a bit of a workaround.. $\endgroup$ – gandalf3 Jan 26 '16 at 9:52
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You'll need to align the central vertices to the object origin:

  1. Set the 3D cursor to the origin (⇧ ShiftS > Cursor to Selected while in object mode)

  2. Switch to edit mode (↹ Tab) and select the central verts

  3. Set the pivot point to the 3D cursor (.)

  4. Scale them to 0 along the mirror axis. e.g. for mirroring along the X axis, press SX0

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Also, make sure your mirror modifier is first in the stack - otherwise, sometimes your object will split away from the centerline like this.

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