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- How to animate noise texture “seed”? 2 answers
I've got a Cycles noise node and would like to give it a flowing effect.
This is kind of what I mean:
I achieved this by sliding the noise distortion back and forth. The problem is that the result looks like it's moving forward, then rewinding; I'd like something that appears to continuously flow.
I can imagine that some clever texture coordinate mapping could do this. Or maybe something else?