I am trying to figure out how to get an object to follow two different "Clamp To" constraints. I am not interested in "animation only" solutions, so the Follow Path constraint seems to be out of the question. If there is an entirely different solution than using Clamp To constraints I would love to know about it. One of my requirements for any solution is that in the end it just works without having to animate it or fiddle with any settings to get the object to follow the path wherever it leads.
I am attaching a Blender Scene file so I can better illustrate the challenge I am facing. When I move the object designated Slide A up and down along the Z axis I would like the object designated as Pin to follow the path designated PinSideToSidePath to constrain Pin's movement only along that path while at the same time following the path designated BezierCircle. Is this possible?
Note: I rotated the animated gif so it would display better. This is a quick animation showing the type of behavior I am trying to create with constraints.