I'm using Blender as a modeling tool for Unreal Engine 4. It usually works great, but when I import into Unreal it gives me a lightmap overlapping error. So, I ask, whats wrong with my lightmap?
I have already aasked the Unreal forums to no avail. So how can I get these to work?
Also the exact error is: "Lightmap UV are overlapping by %65.3. Please adjust content"
Packing the islands bulks the number from %28.5 to %65.3 overlap.
Had to delete the image of UV for textures becqause the exchange only currently allows me two links.
I have unpacked, which makes the problem worse and the scaling is correct.
EDIT EDIT EDIT: Do I add threads or remove them? How do i this? How do I unwrap uniquely? Thank all of you for your help so far.