2
$\begingroup$

I'm currently working on a 3D scene in Blender 2.71. It has a mesh landscape. For the sky, I use a shadeless UV sphere with shadow deactivated. It also has a base in the center where most of the detail is located. Inside the base I have several meshes with an emit value given to them so that they act as artificial lighting (using Indirect Lighting). In order to make them actually emit light, I set the "Gather" setting to "Approximate" under the "World" tab of the "Properties" panel.

However when I look at the rendered view of my scene, the entire rendered image goes black (erratically when I look at it from different angles). I have tried removing certain items in the scene, but only deactivation of "Indirect Lighting" fixes the problem.

How do I keep the "Indirect Lighting" setting active, but prevent it from causing the entire rendered image to be black?

EDIT: I noticed that when the problem happened again recently, it stayed black from every angle, but the sky stayed visible (even though "cast shadows" is deactivated on the sky object).

EDIT-2: Here are some screenshots of the problem: Pic 1Pic 2

$\endgroup$
  • 3
    $\begingroup$ Could you provide screenshots of rendered image and what happens when you "look at it from different angles" (also a version of .blend could be uploaded)? That sounds like a bug but probably isn't. Are you sure that looking from different directions your viewpoint doesn't become located inside any object ? $\endgroup$ – Mr Zak Jan 22 '16 at 15:30
1
$\begingroup$

This is no longer a problem after upgrading to Blender 2.76b.

$\endgroup$
  • 1
    $\begingroup$ This does not provide an answer to the question. To critique or request clarification from an author, leave a comment below their post - you can always comment on your own posts, and once you have sufficient reputation you will be able to comment on any post. - From Review $\endgroup$ – PGmath Feb 17 '16 at 17:32
  • 2
    $\begingroup$ @PGmath I think this is fine as an answer, despite being rather short. Especially since it's the OP answering $\endgroup$ – gandalf3 Feb 17 '16 at 21:22

Your Answer

By clicking “Post Your Answer”, you agree to our terms of service, privacy policy and cookie policy

Not the answer you're looking for? Browse other questions tagged or ask your own question.