Is it possible to dissolve each vertice of a part of a mesh while it is on the course of its own animation?
I.E have an animation for the mesh and have an animation for the disintegration and have the disintegration say remove half of the mesh while it is animating on its other animation (the transformation, rotation, scaling of its other animation that is not disintegration)?
Then I can make multiple disintegration animations, say 4 total and each will disintegrate 1/4th of the whole mesh, and play all 4 at the same time of its other animation to see the whole mesh, not just part, disintegrate while the single mesh is moving over the course of its animation?
Basically dissolve the mesh without having it jump to some pose before it can dissolve. I.e. it can be in any animation pose when it can start dissolving.