# How would I approach creating “fall damage” in the game engine?

To begin, let me clarify this:

Fall damage is environmental damage inflicted upon a player when he falls from a certain height.

In other words, when my players falls from a certain height, I need the player to take damage. I've thought about many different ways to approach this, but none of my approaches worked correctly. If it helps, I have a property that displays velocity, it uses the following: getLinearVelocity().length. Also, I have an object which is above all the floors in my scene. It has the property "floor" to identify it.

How would I approach creating fall damage?