I'm playing around with nodes within cycles and I'd love to create a chevron like texture like the image below. Anyone an idea how to accomplish this?
Start with Wave procedural texture and create tiling in X axis with Repeating patterns on procedural textures. After that clamp the values into stripes with a ColorRamp node set to constant:
You can adjust the stripes with the ColorRamp node:
For mapping procedural textures onto spherical objects there has to be additional transforming of mapping coordinates:
For procedural cylindrical projection this node group:
And for procedural spherical projection this node group:
Using the spherical projection with the tiled chevron procedural texture:
Here we also added an extra Mapping node to control stretching of the texture around the surface.
Download the .blend file with append-able node groups here:
On the egg shape cylindrical projection looks the best: