I'm playing around with nodes within cycles and I'd love to create a chevron like texture like the image below. Anyone an idea how to accomplish this?
2$\begingroup$ How's this? $\endgroup$– PGmathJan 18, 2016 at 21:30
1$\begingroup$ Accidentaly made this: i.stack.imgur.com/L1XKe.jpg it's pretty I don't want to delete it :) $\endgroup$– Jaroslav Jerryno NovotnyJan 18, 2016 at 21:42
Start with Wave procedural texture and create tiling in X axis with Repeating patterns on procedural textures. After that clamp the values into stripes with a ColorRamp node set to constant:
You can adjust the stripes with the ColorRamp node:
For mapping procedural textures onto spherical objects there has to be additional transforming of mapping coordinates:
For procedural cylindrical projection this node group:
And for procedural spherical projection this node group:
Using the spherical projection with the tiled chevron procedural texture:
Here we also added an extra Mapping node to control stretching of the texture around the surface.
Download the .blend file with append-able node groups here:
On the egg shape cylindrical projection looks the best:
$\begingroup$ Jaroslav, do you have a channel in Youtube? $\endgroup$ May 11, 2019 at 17:52
$\begingroup$ @RitaGeraghty I do, but with no 3D content or tutorials. $\endgroup$ May 11, 2019 at 19:55