I have an animation made in Cycles that takes place in a scene lit up by a lot of lamps, as well as a strong world background. As it would take some years to render (I made the math) I thought that baking textures would be the solution.
How can I then set the rendering so it will render only the baked texture, or at least not calculate the shadows? I haven't found a way to reduce the render times.
Thanks in advance.
EDIT: It looks like I didn't express well my question.
I know how to bake, and I've already got all my textures. I just want to know how to set up the render so it wont calculate all the shadows and stuff, as that has already been made in the baking.