I'm working on an animation that takes place on a plane. I'd love to include the big detail of clouds moving past through the windows, but I'm using Cycles. I have no experience with the particle emitter, so the only clouds I've ever created were ones from the add-on for Blender Render only.
I want an easy and fluent way to create a huge sky atmosphere, similar to the one in the SFM Saxxy Awards winner, Turbulence.
So, how do I do this easily in Cycles? I'm not with a team or anything, and I don't have hours of spare time to do this. Again, I have no experience with using the particle system.