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This question already has an answer here:

I had my mesh mirrored correctly at first but then I decided to work on the hand in a different layer (Two) and then copy past it back to layer 1. I then selected both meshes and pressed Ctrl+J to merge the 2 into 1 in object mode. However I forgot to apply the mirror modifier before merging the 2 (not that I thought that would matter) and the mirror modifier disappeared so I go on to connect the hand to the arm in edit mode change back to object mode select all and add another mirror modifier.

Y axis:

Y axis

Top view of when morring Y axis:

enter image description here

I've tried all Axis and they all seem to be mirroring weirdly in a diagonal fashion.

Things I've tried already

I've selected all vertices that run along the center from top to bottom on the Z axis then Pressed Shift+S and selected "Cursor To Selected" followed by Shift+Ctrl+Alt+C selected "Origin to 3D Cursor" and still have the same results.

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marked as duplicate by Samoth, Ray Mairlot, zeffii, p2or, X-27 Jan 14 '16 at 14:55

This question has been asked before and already has an answer. If those answers do not fully address your question, please ask a new question.

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Is very likely that you have the object rotated in one or more axis. You can do 2 things (as far as I know):

  1. Apply the rotation (keeping the current visual orientation): press, while in object mode, Ctrl+A and then select rotation.

    enter image description here

  2. Set the rotation values to 0 (this will rotate the object to a different orientation): in the object properties menu, in the transform tab set all the rotation values to 0.

    enter image description here

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