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Why does the head look so shiny compared to the body? I haven't added any texture yet, I think. (I'm still new to blender) I tried changing the matcap but it still looks very glossy. How can I get rid of the glossy look?
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    $\begingroup$ That is, the matcap, maybe try removing the macap? Also, it might be your normals, in edit mode with everything selected, hit Ctrl-N. $\endgroup$ Jan 10, 2016 at 18:20
  • $\begingroup$ @ GiantCowFilms Please add the answer to the question as I have copied your comment which seems to have answered the issue here but PGMath is getting all worked up because I did so. Please add your answer. $\endgroup$
    – hawkenfox
    Feb 20, 2016 at 6:12

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You have to recalculate normals by selecting the whole object in edit mode and using the shortcut Ctrl+N.

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    $\begingroup$ If you mention a hotkey, it would be useful to either give the hotkey or the menu path to the function. In this case: Mesh > Normals > Recalculate Outside $\endgroup$
    – Ben
    May 7, 2019 at 20:57

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