2
$\begingroup$

Why does the head look so shiny compared to the body? I haven't added any texture yet, I think. (I'm still new to blender) I tried changing the matcap but it still looks very glossy. How can I get rid of the glossy look?
model

$\endgroup$
  • 5
    $\begingroup$ That is, the matcap, maybe try removing the macap? Also, it might be your normals, in edit mode with everything selected, hit Ctrl-N. $\endgroup$ – GiantCowFilms Jan 10 '16 at 18:20
  • $\begingroup$ @ GiantCowFilms Please add the answer to the question as I have copied your comment which seems to have answered the issue here but PGMath is getting all worked up because I did so. Please add your answer. $\endgroup$ – hawkenfox Feb 20 '16 at 6:12
1
$\begingroup$

You have to recalculate normals by selecting the whole object in edit mode and using the shortcut Ctrl+N.

$\endgroup$
  • 2
    $\begingroup$ If you mention a hotkey, it would be useful to either give the hotkey or the menu path to the function. In this case: Mesh > Normals > Recalculate Outside $\endgroup$ – Ben May 7 at 20:57

Your Answer

By clicking “Post Your Answer”, you agree to our terms of service, privacy policy and cookie policy

Not the answer you're looking for? Browse other questions tagged or ask your own question.