Versions: Blender 18.104.22.168, Gimp 2.9.3 (development version)
I am trying to make a texturing workflow based on using projecting images from camera to a model. In the menu in Texture mode there is an External tab which contains Apply and Apply Camera Image. Both of these buttons depend on
When I project a high dynamic range image, for example 16bit PNG or 16-32-floating exr onto 32 bit texture image all seems to work well. However when I save the resulting texture in Gimp and look at its histogram this is what I see:
It seems that in reality projected image only has 8-bit information. Is there a way to manipulate context for the
project_image to make it output
16-32 bit dynamic range? Or may be there is another way to achieve high dynamic range projections?
Waveforms from a blender file example:
I used a the the same crop where all files had visual information.
- Baked into 32-bit texture (EXR)
- Camera render (EXR)
- Projection of the Camera render (also EXR)