I have a bit of a problem, at the moment I'm creating a few rocks for game purposes. Im starting of sculpting them and then baking them from multires, and applying that to the lowest "subdivision", just plain hi-res to low-res. Now the problem I have ran into is that when i use the lowest subdivision all my quads are "broken" and when rendered it looks all weird(I'm attaching a picture of it). And this is not a one time thing, this happens on every rock i create!
Now my question is, how do I solve this? without having to manually change every vert, which i tried but it took like 1 hour, and when i was done i noticed that changing them made a bunch of other quads get broken instead.
And is there a way to get around this completely? And i have also noticed that this only happens with Cycles and not with blenders internal render!