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I have imported an image as plane PNG in cycles render, with premultiplied alpha, emission and transparent. I would like to adjust its transparency. How do I do this? Thank you!
You can add a Converter/math node between the alpha and the mix shader of the node tree.
Changing the values between 0 to 1, you can determine how the alpha affects the transparency. 0 will be fully transparent, 1 will be opaque.
Required, but never shown