0
$\begingroup$

Tried adding a brightness / contrast node after the glass but it did nothing to make the gray glass more clear. In fact it made it black. Any suggestions?

enter image description here

$\endgroup$
1
  • 1
    $\begingroup$ Lighting matters a lot, especially with glossy/refractive materials. In addition, you are mixing the glass directly with a diffuse shader, making the glass uniformly 50% diffuse. I imagine you only want the label to be diffuse. In that case, see this. $\endgroup$
    – gandalf3
    Jan 7, 2016 at 20:48

1 Answer 1

1
$\begingroup$

Actually I just discovered that by adding the gray alpha button from the Image Texture to the Mix Shader's gray Fac button was the perfect solution!

$\endgroup$
1
  • $\begingroup$ You can mark your own answer as correct if you wish! $\endgroup$
    – 10 Replies
    Jan 10, 2017 at 21:14

You must log in to answer this question.

Not the answer you're looking for? Browse other questions tagged .