Tried adding a brightness / contrast node after the glass but it did nothing to make the gray glass more clear. In fact it made it black. Any suggestions?
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1$\begingroup$ Lighting matters a lot, especially with glossy/refractive materials. In addition, you are mixing the glass directly with a diffuse shader, making the glass uniformly 50% diffuse. I imagine you only want the label to be diffuse. In that case, see this. $\endgroup$ – gandalf3♦ Jan 7 '16 at 20:48
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Actually I just discovered that by adding the gray alpha button from the Image Texture to the Mix Shader's gray Fac button was the perfect solution!
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$\begingroup$ You can mark your own answer as correct if you wish! $\endgroup$ – 10 Replies Jan 10 '17 at 21:14