I'm working on a simple 2D motion graphics project and I'm trying to use a circle mesh for part of it. However, the circle isn't being rendered:
The circle should be appearing right where the cursor is, but it's not. Obviously some objects are being rendered, as evidenced by those two planes.
I've set up the circle in regards to material exactly the same as I did the two planes, Emission, RGBA 1.0/1.0/1.0/1.0, Strength 2.0, but it's not being rendered. I also noticed that it only shows up as an outline when in the Material Viewport Shading mode.
I've tried googling this, but I haven't found anything yet.
What's causing this and how can I get the circle to render, or do I need to go with something else?