I'm working on a simple 2D motion graphics project and I'm trying to use a circle mesh for part of it. However, the circle isn't being rendered:

enter image description here

The circle should be appearing right where the cursor is, but it's not. Obviously some objects are being rendered, as evidenced by those two planes.

I've set up the circle in regards to material exactly the same as I did the two planes, Emission, RGBA 1.0/1.0/1.0/1.0, Strength 2.0, but it's not being rendered. I also noticed that it only shows up as an outline when in the Material Viewport Shading mode.

I've tried googling this, but I haven't found anything yet.

What's causing this and how can I get the circle to render, or do I need to go with something else?

  • $\begingroup$ the circle has no thickness (surface to reflect the light so it can be seen) it can't be rendered like that you have to make it thicker ( like the lines ) $\endgroup$
    – Chebhou
    Commented Jan 6, 2016 at 22:25
  • $\begingroup$ @Chebhou How would I do this? $\endgroup$ Commented Jan 6, 2016 at 22:31

1 Answer 1


The circle has no faces ( surface to reflect the light so it can be seen ) it can't be rendered like that. You have to make it 'thicker'. For that :

  • In Object Mode select the circle and switch to Edit Mode (Tab)
  • Hold Alt and right-click on the circle ( to select it all vertices )
  • Press E then S ( extrude and resize )
  • Move the mouse till you get the desired result

enter image description here

  • $\begingroup$ @RPiAwesomeness you're welcome $\endgroup$
    – Chebhou
    Commented Jan 6, 2016 at 22:47

You must log in to answer this question.

Not the answer you're looking for? Browse other questions tagged .