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Using Blender 2.76 and cycles, I'm trying to color an object with the Noise Texture node, among others. The resulting object looks like this:

enter image description here

I'm happy with the basic colors, but I'd like to try different random seeds, to see different distributions of the green and blue. But I don't see a field for such a seed on the node.

enter image description here

Is there a way to do this? I tried putting some things into the Vector input, but it only zeroed out the noise. I don't understand that input yet.

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  • $\begingroup$ Check out my explanation of texture mapping here. $\endgroup$ – PGmath Jan 6 '16 at 22:06
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This doesn't really change the seed, but you can get a different noise pattern by translating the whole texture by a significant amount.

enter image description here

The Suzanne on the left uses a noise texture with default settings and mapping coordinates. The Suzanne on the right uses the same noise texture, but uses the below nodes to shift the texture coordinates to get a different noise pattern.

enter image description here

For the sake of space i am using my homemade translate node but you could just as well use a mapping node as well.

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  • $\begingroup$ Perfect, that's what I was looking for. That's even better than a seed, actually, because you can make minor adjustments too. $\endgroup$ – Rob N Jan 6 '16 at 23:43
  • $\begingroup$ You could introduce an object info -> random node to this setup, to have it, well, more random. $\endgroup$ – MSchmits Jan 8 '16 at 7:52
  • $\begingroup$ @MSchmits The Object Info node's random output is per-object. I believe the OP wants to manually adjust the seed to adjust the pattern on a single object. $\endgroup$ – PGmath Jan 8 '16 at 14:21

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