Using Blender 2.76 and cycles, I'm trying to color an object with the Noise Texture node, among others. The resulting object looks like this:
I'm happy with the basic colors, but I'd like to try different random seeds, to see different distributions of the green and blue. But I don't see a field for such a seed on the node.
Is there a way to do this? I tried putting some things into the
Vector input, but it only zeroed out the noise. I don't understand that input yet.