2
$\begingroup$

I want to add multiple meshes on the vertices of a single mesh. For example, I want to create a sphere mesh that consists out of vertices. Then I want to use the positions of those vertices to add new meshes of any kind of object.

My question, is this possible to do this all at once? Yes, how?

$\endgroup$
2
$\begingroup$

Add a particle system to the object and set it up to make particles being emitted only from vertices.

Set up particle system

Add 2 objects, one - emitter, another to be emitted. Select emitter (sphere in your case) and add a particle system for it.

Leave it as Emitter, set amount of particles to be equal to vertices' number and toggle Emit from to Verts. Uncheck Random (or particles won't be put in place of every vertex rather than random ones):

Particle system setup and result

Adjust settings of the particles which will represent vertices

You can adjust size of particles, set it to random, change location of all the particles, their rotation phase using Velocity and Rotation rollout options, use textures or vertex groups to adjust particles location even more.. and many other things:

enter image description here

Note that you may want to turn off particles' gravity if this object is animated so not to let them fall down.

Read more on particle systems:

$\endgroup$
1
$\begingroup$

DupliVerts

From the first lines of the Blender Manual's page about the topic:

Duplication Vertices or DupliVerts is the duplication of a base object at the location of the vertices of a mesh. In other words, when using DupliVerts on a mesh, an instance of the base object is placed on every vertex of the mesh.

Let's say we would like to create a cube centered in each vertex of a sphere.

Just parent (Crtl+P) the object to duplicate (child, must be selected first) to the object who has the vertices in the position you want (parent, must be selected last) and enable Verts option in the Duplication Panel of the last one:

enter image description here

To "bake" the geometry, call the Make Duplicates Real operator (shortcut Crtl+Alt+A)

enter image description here

$\endgroup$
1
  • $\begingroup$ Thanks! How do you give the objects the proper orientation so the are pointing to the center of the object? $\endgroup$ – MishaHahaha Jan 6 '16 at 20:16

Your Answer

By clicking “Post Your Answer”, you agree to our terms of service, privacy policy and cookie policy

Not the answer you're looking for? Browse other questions tagged or ask your own question.