When I make a 3d model in blender and import it to unity the model has an incorrect size and im thinking the problem has to do with the units but I don't know what units to use while modeling in blender (cycles).
Another problem is that when I import it into unity it imports itself without textures so im thinking it has something to do with how I save the model in blender, right know im saving it as .blend
And the final problem is that when I import the model from blender to unity the y,x,z axis are inverted or weird.
Thank's in advance.