1
$\begingroup$

I was making a hand in Blender when something weird happened. I extruded an edge, and the new surface was discolored:

mesh

Making additional extrudes will cause the new faces to be discolored as well:

mesh showing discoloration

Deleting the new edges and extruding again yields the same result, but extruding from the thumb(which is the same object but isn't connected to the main hand) will color the surfaces normally. I've tried flipping the normals, but everything seems fine there. No matter how much the vertexes are shifted around, it's still colored differently. Any ideas on how to fix this?

$\endgroup$
  • $\begingroup$ I'm not sure what you are referring to. I do not see any problem in your pictures. $\endgroup$ – David Jan 5 '16 at 0:07
1
$\begingroup$

Found the issue. Somehow a bunch of vertexes got duplicated, and that made an indent in the mesh.

$\endgroup$

Your Answer

By clicking “Post Your Answer”, you agree to our terms of service, privacy policy and cookie policy

Not the answer you're looking for? Browse other questions tagged or ask your own question.