I am trying to simulate a wedding dress animation.
So I put a solidify modifier on the dress, and I defined the dress as a cloth.
The lower part is free (pinning of the upper part).
I unchecked "Cloth collision" for the dress, but I added collision physics to it.
I also added collision physics to the character wearing the dress.
My problem is that the dress still goes through the character.
Why is that the case?
Here is how it looks: - before animation:
- after 4 frames of animation:
And finally, may you please see here the settings of the dress :
When I loaded these pictures, as you can see, I finally checked "cloth collision", which is different from what I said at the beginning of this topic. It is because I took into account the PGmath's comment.