I have a fluid simulation of a circular blob of water, and then a UV sphere encasing it. The UV sphere has a material that includes a diffuse and transparent node factored together by a Black and white image of the earth.
When I went to add a solidify modifier to make the 'land' touch the fluid but since the mesh is a UV sphere, not an actual sculpted piece of earth's terrain, the solidify modifier does not work. Any Ideas?
Image Texture Used: https://www.google.com/url?sa=i&rct=j&q=&esrc=s&source=images&cd=&cad=rja&uact=8&ved=0ahUKEwi66Yiqso_KAhUI5iYKHd2aCVIQjRwIBw&url=http%3A%2F%2Fwww.blenderguru.com%2Ftutorials%2Fcreate-a-realistic-earth%2F&bvm=bv.110151844,d.eWE&psig=AFQjCNHObkXmNdYPEyyqGqGSLzfAi0-0hg&ust=1451970653008360