The Blender Manual describes for Blender Render extensive setting options for Sky & Atmosphere, like in-scattering, extinction, exposure, brightness, turbidity etc. However, in Cycles Render that all seems to be condensed in world => background => sky texture, with only turbidity and albedo as parameters. Aren't there any more functionalities in Cycles Render?

  • $\begingroup$ That's because if you are using cycle as a production tool, you will most likely be also using a hdri or exr format to create Image Based Lighting (IBL) environment. An example of how a hdri IBL look like media.hdrmaps.com/media/catalog/product/cache/1/small_image/… Some production artist will go so far as to take an image on location and then use it later in their rendering. $\endgroup$
    – hawkenfox
    Jan 2, 2016 at 14:14
  • $\begingroup$ And 3rd party add-ons are available -- from Blender Guru, Dragoneex and others, I am sure... -- providing out-of-the-can Cycles lighting and sky options. $\endgroup$
    – rcgauer
    Jan 2, 2016 at 16:56
  • $\begingroup$ In Cycles it's done just in another way. Sky Texture node is procedural hdri map which may work for testing renders etc. If you add Environment Texture you can plug any hdri map you have. For scattering you use special nodes like cegaton answered. Exposure and brightness can be set in different ways, including compositor. $\endgroup$
    – Mr Zak
    Jan 2, 2016 at 20:49

1 Answer 1


For atmospheric/volumetric effects in cycles you have to use volume scattering and volume absortion on the volume section:

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  • $\begingroup$ When I enable volume scatter it become completely dark. What can be a problem? $\endgroup$ Aug 21, 2017 at 9:26
  • $\begingroup$ @NikitaDemidenko please ask your question on a different post. Use the blue link Ask Question at the top right of the page. $\endgroup$
    – user1853
    Aug 21, 2017 at 14:00

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