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I'm trying to achieve real time reflections in the game engine, possibly using the render to texture module if needed, but am not sure exactly how to go about it. Faking reflections using cube maps, etc, are simple enough, but that doesn't achieve a true reflection. I want to be able to see a true reflection of my character if he/she moves in front of the mirror.
If you're still confused, take a look at a real mirror. That is what I want to simulate. Any tips are appreciated.