For the game engine I am working with I need to have my models in a specific format.
They need to have:
- .X format model file
- .dds format Diffuse texture
- .dds format Normal texture
- .dds format Specular texture
These textures need to be baked with ambulant occlusion.
Now I know how to model a standard solid model, unwrap it, bake it and export the AO and UV's via the UV image editor, then export the model as .x (i have the plugin).
At which point I use GIMP to merge them, add the textures, and use filter to create D, N and S images, then convert them to .dds.
That all works fine.
But how do I, maintaining the same file structure, make part or all of my object transparent/opaque, for example if I was making a wine bottle?
If anyone has an answer, simple step by step terms please, I get very confused very quickly :P