With the mesh of the active object, I want to adjust a few edges selected randomly. For that I choose edges, split them in 3 parts and move the related vertices. I'm a beginner in Blender and Python, and would like to use the regular modules, not BMesh. I imagined that:
# Get edges and edge count edges = mesh.edges count = len(edges) # Set EDIT/EDGE mode bpy.ops.object.mode_set(mode='EDIT') bpy.ops.mesh.select_mode(type='EDGE') # Pick a few random edges picked =  while (count > 0 and len(picked) < 6): # Get another random edge edge = random.choice(edges) if not edge in picked: # New edge, use it picked.append(edge) count -= 1 # Process picked edges for edge in picked: # Select this edge only bpy.ops.mesh.select_all(action='DESELECT') edge.select = True # Is this correct <--- ? # Split edge in 3 parts bpy.ops.mesh.subdivide(number_cuts=2) # Get vertices of the 3 parts vertices = # how to do that? <--- ? # Process each vertex for vertex in vertices: # Do something with the vertex # Return to object mode bpy.ops.object.mode_set(mode='OBJECT')
Could you help me filling the 2 marked lines?