# 'Tris to Quads' on narrow faces does nothing

As the question title states I tried importing a svg file, went to Edit mode A to select ALL, and control F, selected tris to quad and it won't work. What am I doing wrong?

here's the blend file

• If I'm not mistaken, .svg imports as curve objects. Have you converted to mesh with Alt + C -> 'Mesh from curve/ meta/ surf/ text'? – Timaroberts Dec 29 '15 at 2:01
• AFAIK tris to quads only converts where its easily possible to do so by dissolving a single edge. For something like this where you a have far higher number of verts on the inside than the outside, quads are just not possible without much more drastic measures. – gandalf3 Dec 29 '15 at 8:15

• @Marc, double checked - its very different, zoom in and see the distribution of faces on the on the ar, in the image these are aligned horizontally, in the blend they aren't. - Take the same screenshot from this blend file and you will see the difference. Also, running tris to quads on your blend file works here - so there is some strange disconnect here. – ideasman42 Dec 31 '15 at 8:24