1
$\begingroup$

Whenever I add the Follow Path constraint to an object, that object is thrown far away from where it was.

In this example, I have a camera I want to attach to the outermost circular path: image 1

As soon as I add the Follow Path constraint and set it to follow the circle, the camera is moved far away:

image 2

No matter what kind of object I use or how I configure my circle, the object is always thrown wildly.

These are my settings:

settings

If I turn "Follow Curve" on, the camera is thrown to a different location. "Fixed Position" throws it to yet another location.

$\endgroup$
1
$\begingroup$

While I was typing this question, I figured out the answer. I needed to set the origin of my object to match the origin of my path.

| improve this answer | |
$\endgroup$
  • 1
    $\begingroup$ The real issue is that the object and the curve must have their origins in the same place. In this case it's at 0,0,0 but if the curve's origin was elsewhere clearing the camera's location wouldn't work. $\endgroup$ – user1853 Dec 29 '15 at 6:20
  • $\begingroup$ I updated my answer, in case anyone else finds this. Thanks! $\endgroup$ – Somatic Dec 29 '15 at 8:08
  • $\begingroup$ I think there is a hidden X,Y,Z offset that gets initialized from the object's position when a constraint is added. That would explain the unexpected teleportation that happens most of the time. $\endgroup$ – HalfKiloByte Dec 29 '15 at 10:49
0
$\begingroup$

Since you are using a Follow Path Constraint, check if Camera has a parent.

ie:

enter image description here

In this case, clear Parent (Alt + P) and clear Location (Alt + G)

| improve this answer | |
$\endgroup$

Your Answer

By clicking “Post Your Answer”, you agree to our terms of service, privacy policy and cookie policy

Not the answer you're looking for? Browse other questions tagged or ask your own question.