I am creating a monster, with a body made of thin skin stretched tightly over a skeletal frame. The skin should look something like this:
(source: telegraph.co.uk)
One way I thought of to do this is to use meta objects that "attract" to the clamps of the frame, but I don't actually know how to do that. I also thought that perhaps I could a plane of skin-texture, solidify it and wrap it using some kind of physics or constraints.
Is there any add-on or tool to properly wrap skin around a frame?