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How do I control (increase) lighting in Edit Mode? Some parts of my object are really dark, making it hard to edit.

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You can control the lighting of the mesh via the user preferences. However if some of the faces are dark and others not, it is a telltale sign of a certain flaw in your mesh: normals pointing inwards. You can fix it by selecting all (A), hitting space and looking for Recalculate Normals.

If you want to read up on normals, see Wikipedia: https://en.m.wikipedia.org/wiki/Normal_(geometry)

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  • $\begingroup$ Was it normals facing inside? $\endgroup$ – Mörkö Dec 28 '15 at 9:33

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