How can we mirror a walk cycle, to make the bones do the same transformations but flipped, and offset in time?
Say I have keyframed the bones on the left side, and they're labeled as such (
bone_L for example), and now I want to make the right side of the armature step in that same way on its side, half-way through the walk cycle. What's the most efficient way to do this?
I've been copy/pasting location and rotation values from the left bones over to the right bones and typing a minus sign in front of the values that need it, but it's a tedious process and easy to make mistakes.