My particle system is partly above the mesh and not distributed all over the mesh.
Particle system settings top-bottom
Emitters' origins and location
How do I prevent the particles from going off the surface, but stay on the top of the mesh?
p.s: I weight painted the parts of the surface I want to emit my objects and added this vertex group to the density of the particle system
*EDIT: By setting the Normal value to 0 helps not so much, though it does make it slightly better with distribution.But the majority is still not in the right place.
**EDIT: It Actually seems like the children are the objects floating above and below, when I disable children all the objects are in the right place
Is there anything wrong with my children properties, that is causing them to be displaced above and below the object?