1
$\begingroup$

I want my particle system to be on the opposite side of my mesh, but I can't flip the normals or that would mess up my other particle systems on the same mesh. How can I emit the particles from the opposite normals?where the particles are

where I want them to be

$\endgroup$
  • $\begingroup$ Move the origin of the particle mesh downwards $\endgroup$ – VRM Dec 24 '15 at 18:49
  • $\begingroup$ What do you mean by the origin? $\endgroup$ – saclement99 Dec 24 '15 at 19:04
1
$\begingroup$

In order to do this,you can just set the Emitter Geometry's normal value, under the Velocity tab, to a negative number.

enter image description here

Normally, the slider is limited to positive numbers, however, you can just click the middle of the field and type a number in.

Here is a question about this topic: How can I set sliders to values outside the limits allowed by their slider?

$\endgroup$
  • $\begingroup$ It still won't work. When I type in -1, still nothing happens. $\endgroup$ – saclement99 Dec 24 '15 at 18:44
  • $\begingroup$ Can you upload the Blend file? $\endgroup$ – someonewithpc Dec 24 '15 at 18:46
  • $\begingroup$ pasteall.org/blend/39795 $\endgroup$ – saclement99 Dec 24 '15 at 19:00

Your Answer

By clicking “Post Your Answer”, you agree to our terms of service, privacy policy and cookie policy

Not the answer you're looking for? Browse other questions tagged or ask your own question.