2
$\begingroup$

Say I have a property set on a scene, like so:

bpy.types.Scene.is_enabled = bpy.props.BoolProperty(default=False)

Then I've got a panel like the following:

class SomePanel(bpy.types.Panel):
    bl_idname      = "the_panel"
    bl_label       = "Panel with some controls"
    bl_space_type  = 'PROPERTIES'
    bl_region_type = 'WINDOW'
    bl_context     = "object"

    def draw(self, context):
        layout = self.layout
        scene = context.scene

        layout.prop(scene, "is_enabled")

Now what I would like to do is to render an operator or some other control in the panel only if the property of scene is_enabled is set to true?

How can I do that?

$\endgroup$
3
$\begingroup$

The solution was so trivial I didn't expect it to be. It's a matter of simply adding a conditional to the panel draw function:

class SomePanel(bpy.types.Panel):
    bl_idname      = "the_panel"
    bl_label       = "Panel with some controls"
    bl_space_type  = 'PROPERTIES'
    bl_region_type = 'WINDOW'
    bl_context     = "object"

    def draw(self, context):
        layout = self.layout
        scene = context.scene

        layout.prop(scene, "is_enabled")

        if scene.is_enabled:
            layout.operator("object.select_random") # As an example.
$\endgroup$

Your Answer

By clicking “Post Your Answer”, you agree to our terms of service, privacy policy and cookie policy

Not the answer you're looking for? Browse other questions tagged or ask your own question.