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I have a simple object, I UV unwrapped it, gave it a material and a texture but if I go to Texture Paint it still looks like it has no texture - I mean, it's pink - and Blender doesn't let me paint on it. It doesn't say anything, it just doesn't work.

If I don't add anything at first and click on Texture Paint then add an Alpha texture, Blender gives a material and a texture but the object is still pink and I still can't paint on it.

Any ideas why?

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  • $\begingroup$ If object already has material and texture assigned to it and you'd like to use them instead of creating new ones what is proposed to do in Texture Painting tools, you can try to open its texture you'd like to paint on and click on its name. Blender should recognize availability of the paint slot and it will appear in painting tool box. $\endgroup$ – Mr Zak Dec 23 '15 at 16:53
  • $\begingroup$ Please add a screen image of your problem to your question. Blender has some error message on screen. Some error messages in the console window which you can enable with ... Menu Window .. Toggle System Console. Sometimes Blender is the silent type. Blender has never made me hot cocoa and read me a bedtime story. $\endgroup$ – atomicbezierslinger Dec 23 '15 at 17:08
  • $\begingroup$ Also make sure you have selected "Use shader nodes to render the material". $\endgroup$ – Kai Sellgren Sep 16 '16 at 21:50
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For the texture in question make sure that RGB to Intensity is [not] checked.

Good Setting.

enter image description here

Potentially Painful.

enter image description here

You might just delete your current textures and create fresh ones if you suspect errors have been introduced unintentionally.

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