So, I know Blender can render out to .hdr format. And I am also familiar with Blender's compositor. What I don't know much about is the processes or algorithms used to produce HDR photographs, or what sort of node setup would need to be constructed for this - if even possible.
For clarity, here is an example of what this process looks like in Photoshop, compositing three exposures:
I would like to do this with Blender's compositor.
What I usually do currently is render a Radiance HDR (.hdr) file out from Blender and then load it into a Mac application called Luminance HDR. There are some limitations with this though, so I am wondering if the same or similar results can be achieved within Blender.
Being able to use .hdr files would be ideal, but working from multiple bracketed exposures would be alright as well. I would like to know if there is a way to do this. Thanks.