This subdivision surface modifier is somehow approaching the result I am after except for the obvious pulls, I hope you can see the "tenting" effect i would like to get rid of

enter image description here


marked as duplicate by brasshat, VRM, PGmath, Ray Mairlot, Community Dec 22 '15 at 13:15

This question was marked as an exact duplicate of an existing question.

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    $\begingroup$ This caused by an n-gon, or series of n-gons and tris $\endgroup$ – VRM Dec 22 '15 at 3:35
  • $\begingroup$ so it is because i made the object free hand rather than making it out of polygons? $\endgroup$ – Dave Goateze Dec 22 '15 at 3:40
  • $\begingroup$ and if I join the shapes into regular polygons it wont stretch anymore? $\endgroup$ – Dave Goateze Dec 22 '15 at 3:41
  • $\begingroup$ The issue is that you have a lot of non-panar geometry. You have to re-arrange the topology of your model. See: blender.stackexchange.com/questions/35193/… $\endgroup$ – cegaton Dec 22 '15 at 3:50
  • $\begingroup$ got ya nice one cheers. back to the drawing board. I think I am getting the idea though $\endgroup$ – Dave Goateze Dec 22 '15 at 3:55

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