10
$\begingroup$

I'm trying to enable the handles of Control Points in a Curve that I got from Mesh, selecting the Control Points and pressing V didn't get any results, I tried all types of Control Points. Anyone knows how to solve this? Thanks!

enter image description here

enter image description here

$\endgroup$

1 Answer 1

14
$\begingroup$

Toggle Edit Mode and set Spline Type to Bezier.

enter image description here

Tool Shelf T > Tools > Curve Tools > Set Spline Type:

enter image description here

Here is an explanation from the Blender Reference Manual:

Mesh objects that consist of a series of connected vertices can be converted into curve objects. The resulting curve will be a Poly curve type, but can be converted to have smooth segments as described above.

$\endgroup$
4
  • $\begingroup$ Many thanks, I had also to increase the Resolution under Curve Properties, looks like by default it's 0 when making a Curve from Mesh. $\endgroup$
    – Georges D
    Commented Dec 22, 2015 at 4:29
  • 1
    $\begingroup$ Glad to help you. About the resolution, Render U: 0 means that Blender will use the same value set for Preview U (default: 12). If you do not use a lower value for the preview, I suggest you to leave Render U value unchanged (0) $\endgroup$ Commented Dec 22, 2015 at 5:08
  • $\begingroup$ I was actually talking about resolution under Active SPline to be more specific, Because when I changed the curve to bezier, that activated the handles, but changing them didn't change anything. $\endgroup$
    – Georges D
    Commented Dec 22, 2015 at 5:57
  • $\begingroup$ I also had to set Handles to "auto" or "align" or "free". $\endgroup$ Commented Dec 16, 2016 at 20:16

You must log in to answer this question.

Not the answer you're looking for? Browse other questions tagged .