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Is it possible to apply a bezier curve, along the surface of a mesh?

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    $\begingroup$ Could you give more details on how the curve would be applied? Would this add new geometry or deform existing? $\endgroup$ – ideasman42 May 29 '13 at 19:42
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    $\begingroup$ Is it possible you intended this the other way around, while this is valid, it would make more sense the other way. $\endgroup$ – iKlsR May 29 '13 at 19:50
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    $\begingroup$ Hi, welcome to blender.SE. Your question isn't very helpful to those of us wanting to answer it. Please add details to the question rather than repeating the title over again. $\endgroup$ – JNF May 29 '13 at 20:23
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    $\begingroup$ We need more details! $\endgroup$ – Daniel Pendergast May 29 '13 at 21:00
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    $\begingroup$ No offense, but it seems pretty straight forward to me. No I don't mean the opposite, I want a curve on a mesh. $\endgroup$ – onedayitwillmake May 29 '13 at 22:11
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Yes, you can use the Shrinkwrap modifier. Select the curve and add the modifier to it, then as its target, select the mesh. It will snap the curve to the surface. The settings are pretty intuitive so to get a nice result you can just tweak the settings. Try changing the Mode to get a bit more control over how the curve is projected.

enter image description here

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