# Sun lamp shadows too sharp

I have a small army of zombies, with a sun lamp behind them. I set the sun from "No shadow" to "Ray shadow" and now the zombies have shadows. But the shadows are much too sharp. I changed the world settings to give indirect lighting, and gave it 3 bounces, but it didn't seem to affect it. Is there a way to make the shadows from the sun more blurred, less sharp?

• Try adding another lamp, perhaps a hemi or area lamp - to simulate bounced lighting. – X-27 wants to Reinstate Monica Dec 18 '15 at 16:11

## 1 Answer

Use the Lamp > Shadow > Soft Size setting. By default for a sun lamp, it is set to 0.1, which produces sharp shadows. Increasing that number will make the shadows cast by that lamp softer.

Note: in order for you to see the softer shadows in your render, you need to increase the Lamp > Shadow > Samples value to something higher than 1.

Example: Soft Size = 0.1

Example: Soft Size = 5.0

• I thought i tried that, and it did nothing, but I looked at it again and it wasn't touched, sooo... Ah ha! It still did nothing, so I reread your answer, and I saw I had to mess with some other settings too (like sampling :P) – BookWyrm17 Dec 18 '15 at 15:09
• This approach simulates a penumbra, with each sample helping define an intermediate gradient within the penumbra. – Dejay Clayton Dec 18 '15 at 22:29